
The University of Melbourne manages a diverse set of cultural collections spanning a wide range of disciplines, formats, and historical contexts. Together, these collections represent a significant academic and cultural asset used across teaching, research, and public engagement.
At the time of engagement, collection content was distributed across multiple systems and interfaces. This fragmentation made it difficult for educators, researchers, students, and the wider community to discover, explore, and meaningfully engage with collection material across domains.
This project explored how a single, unified discovery experience could improve access, usability, and engagement with the University’s cultural collections at a conceptual and proof-of-concept level.
Institutional perspective
How might a unified discovery experience improve the visibility, accessibility, and educational value of the University’s cultural collections?
Users perspective
How might different audiences discover and engage with collection content in ways that align with their goals, contexts, and constraints?
Limitations of the existing state

An overview of the current state

An overview of the proposed future state
In my role as Principal Innovation Facilitator and Product Designer, I led the discovery, experience strategy, and design exploration for a conceptual Cultural Collections Discovery Portal.
The engagement began with the synthesis of existing research and benchmarking conducted prior to my involvement. Building on this foundation, I facilitated discovery workshops and interviews with a broad range of stakeholders to develop a shared understanding of goals, constraints, and user needs.
A key focus was ensuring alignment early in the process by establishing:
Following discovery, I led the experience design work, including conceptual user journeys, interaction models, prototyping, usability testing, and stakeholder communication to validate direction and assumptions.
Scope
Constraints

The double-diamond design thinking framework
The Double Diamond framework was used to structure discovery, exploration,
and validation activities, supporting:
Prior to my involvement, existing research and benchmarking provided a strong foundation. I synthesized this material and used it as an input into workshops and design exploration.
Rather than creating prescriptive solutions, the research informed experience principles and design directions that could accommodate multiple audiences and evolving needs.
Through collaborative workshops, several broad audience groups and use cases were identified, including:
These groups differ significantly in goals, familiarity with collections, access constraints, and discovery behaviors. Designing for flexibility and accessibility across these contexts was a core consideration.
What we know about our users:
Curators

Essential insights emerge from this workshop where we use sticky notes to visualize and
define user personas, a vital step in user-centric design
Workshops were used to understand the outcomes users seek when engaging with collections, helping shift focus from features to meaningful goals.
Conceptual storyboards were used to visualize potential discovery experiences and communicate ideas clearly across stakeholder groups.

I've used storyboards to visualize user journeys to provide additional context to our teams and stakeholders. Using images makes the story quick to understand at first glance and easy to remember.
High-level content mapping ensured that conceptual prototypes reflected the diversity and complexity of collection material without exposing sensitive or proprietary information.

Low-fidelity and high-fidelity prototypes were created to explore navigation patterns, interaction models, and discovery concepts. These artifacts were used exclusively for validation and discussion, not as production specifications.

Early usability testing helped identify strengths, gaps, and opportunities in proposed concepts, informing iterative refinement.

A glimpse of the prototype. This rapid prototype was built in just one day, serving as a valuable tool to unearth numerous pain points at an early stage, avoiding significant expenses related to design and engineering costs further down the track.

Insights gleaned from remote, unmoderated user testing sessions that I facilitated.
Following early validation and iteration, the focus shifted to refining the experience at a higher level of fidelity to further evaluate interaction patterns, visual hierarchy, and overall usability.
Visual design exploration was guided by established institutional design principles and aimed to support clarity, accessibility, and focus on collection content rather than interface elements.
Higher-fidelity prototypes were used as evaluation tools, allowing stakeholders and users to better assess proposed interactions and identify remaining usability considerations prior to any potential build phase.






A selection of high-fidelity screen designs from the Cultural Collections Discovery Portal
This proof-of-concept engagement demonstrated the value of early alignment, user-centered exploration, and iterative validation when working across complex institutional contexts.
For me personally, the project reinforced the importance of designing cultural and educational systems that balance accessibility, integrity, and long-term adaptability — particularly in domains where social and academic impact matters deeply.

The Constellation view of the Cultural Collections Discovery Portal